Magical Artifacts

Magical Artifacts are objects made by Magical Girl, often to solve a problem they were dealing with at the time. By the time of 2019 there are well over 900+ Magical Artifacts, most unaccounted for but the ones that aren't are either with the Bureau Of Magic or are in unsafe hands.

If one uses the Magical Artifact as if it were a normal object its power takes hold, sometimes it is quite easy to activate a Magical Artifact by just bad luck.

How To Make An Artifact
First things first, you need to have your very own magic, you can not use one artifact to make another nor can you use the powers of another to make a artifact, it has to be magic of the aspect you connect with otherwise you can't even start with making an artifact.

Once you have that sorted out, next you need something to put the magic within, it is recommended to use something that has something to due with the power you want the artifact to have, so you wouldn't want to use a clock for a artifact that has the power to make storms, though the thing is you can if you made that clock it'd work oddly but it'd likely still work, it's just recommended to use objects that fit that way people in the future don't misuse it.

Then once you have an object you'll need to have anyone who's making the artifact in one place so if you're making an Time & Space artifact you'll need to have both the Space user & the Time user together with the object. At this point all makers need to start summoning their magic, they're not trying to use said magic just get it out of their hearts and into air at this point they will need to focus their magic into the object along with focus on what powers they want it to have. (if there is more then one maker & these makers have different aspects each maker must focus on what part of the artifact power they helping give the object)

Once this is done a Magical Artifact has been made, it will likely be able to be used by anyone though only magic users will be unaffected by any control the artifact may have.

The effects of use for Non-Magical Kids/Witches
Magical Artifacts are known to be able to do odd things to the minds of normal people, here is a list of most of the things that can happen after activating the artifact
 * 1) You lose control of yourself, you'll act like a different person and are likely to do things you'd never think of.
 * 2) Lose Impulse control, the things you do aren't too outside what you'd want to do but there filter between your wants and what you do
 * 3) Drain the user of their feelings or life force, it is better if it's their feelings that's been drained as they will come back meanwhile once you lose life force there are very few ways to get it back
 * 4) Nothing, in these cases it becomes very clear the character of the user. Due it sometimes not being clear if the user is controlled or not these cases tend to be a pain to deal with in court if the user did a crime

How aspect effects the artifact
Due to the different powers aspects can have it makes it so the objects made by Magical Kids/Witches will have the aspect of the maker, though unlike magic users the artifacts are able to have more then one type of aspect since making a object can done by more then one person
 * Space: The powers it can give tend to due with: Darkness, Gravity, Area Effects, Moon Based Powers, Star Based Powers, or Creation. The objects used to make the artifact tend to be things the maker made themselves, like art, crafts or otherwise home made things.
 * Time: The objects tend to just be forms of time machines, though some have other time based powers. The objects themselves tend to be clocks but can also be other things to keep track of time like a sand-glass
 * Love: The powers it can give tend to be: Love Spell, Hate Spell, Love Colored Glasses, As a whole love potion like powers. The objects tend just be whatever the maker wanted them to be
 * Identity: The powers it can give tend to be: Transformation, Copies, Mind Reading, or Possession. The objects themselves tend to be something the maker cared about or something that would fit the power.
 * Technology: Unlike the other artifacts these objects just tend to be ahead of their time so in the 2020's you might make an a.i with a robot body meanwhile during the times of kings & queen you'd make steam powered things, if it's slightly sci-fi for the time it'd be a Tech artifact.
 * Nature: The powers it can give tend to be: Plant Manipulation, Weather Powers, Animal Control, or Earth Manipulation. The objects tend to be things from the natural world.
 * Water: The powers it can give tend to be: Water Manipulation, Snow & Ice Control, Aspect Body, Acid Attacks, or Freezing. The objects themselves tend to be things that can last in the cold or water.
 * Fire: The powers it can give tend to be: Fire Manipulation, Aspect Body, Ash Attacks, Nuclear Generation or Magma Manipulation. The objects tend to just be things that can last in heat.
 * Dream: The powers it can give tend to be: Wish Granting, Art To Life, Dream Visiting, Illusions or Mind Control. The objects themselves tend to be very unless things like dolls, gems, or other things that can't be used for useful things on their own.
 * Nightmare: The powers it can give tend to be: Undead Summoning, Power Reversal, Fears To Life, Telekinesis, Beast Summoning, or Truth Spell. The objects themselves tend to be things with other uses, things like cookwear, weapons, small things that you can hide or otherwise things that don't seem out of place.